LocalPlayer Class |
Namespace: ff14bot.Objects
public class LocalPlayer : BattleCharacter
The LocalPlayer type exposes the following members.
Name | Description | |
---|---|---|
![]() | AetherialReductionUnlocked |
Checks if the player has unlocked Aetherial Reduction
|
![]() | Auras | (Inherited from Character.) |
![]() | AVFX |
Omen projection matrix used for aoe attacks that display a omen
(Inherited from BattleCharacter.) |
![]() | AvfxPointer |
AVFX projection
(Inherited from BattleCharacter.) |
![]() | CanAttack | (Inherited from GameObject.) |
![]() | CastingSpellId | (Inherited from Character.) |
![]() | CharacterAuras | (Inherited from Character.) |
![]() | ClassLevel | (Inherited from Character.) |
![]() | CombatReach | (Inherited from GameObject.) |
![]() | CurrentCP | (Inherited from Character.) |
![]() | CurrentCPPercent | (Inherited from Character.) |
![]() | CurrentGP | (Inherited from Character.) |
![]() | CurrentGPPercent | (Inherited from Character.) |
![]() | CurrentHealth | (Inherited from Character.) |
![]() | CurrentHealthPercent | (Inherited from Character.) |
![]() | CurrentJob | (Inherited from Character.) |
![]() | CurrentMana | (Inherited from Character.) |
![]() | CurrentManaPercent | (Inherited from Character.) |
![]() | CurrentTarget |
Currently targeted GameObject |
![]() | CurrentTargetId | (Inherited from Character.) |
![]() | CurrentTargetObjId |
Object id of the current target, 0 if no target
|
![]() | CurrentTP | (Inherited from Character.) |
![]() | CurrentTPPercent | (Inherited from Character.) |
![]() | DesynthesisUnlocked |
Checks if the player has unlocked Desynthesis
|
![]() | Element |
Return the EurekaElement for a unit
(Inherited from BattleCharacter.) |
![]() | ElementalLevel |
Return the ElementalLevel for a unit
(Inherited from BattleCharacter.) |
![]() | EnglishName | (Inherited from BattleCharacter.) |
![]() | FateId |
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
(Inherited from GameObject.) |
![]() | GrandCompany |
Gets the active GrandCompany |
![]() | HasTarget |
Checks if the player currently has a target
(Overrides CharacterHasTarget.) |
![]() | Heading |
Returns current heading in radians
(Inherited from GameObject.) |
![]() | HomePoint |
Gets the aetheryte the player will return to
|
![]() | Icon |
Get the icon next to the players name
(Inherited from BattleCharacter.) |
![]() | IdLocation | (Inherited from GameObject.) |
![]() | InCombat |
Checks if the player is currently InCombat
|
![]() | IsAlive | (Inherited from Character.) |
![]() | IsBehind | (Inherited from GameObject.) |
![]() | IsCasting | (Inherited from Character.) |
![]() | IsDead | (Inherited from Character.) |
![]() | IsDOH |
Checks if the unit is a disciple of the hand
(Inherited from BattleCharacter.) |
![]() | IsDOL |
Checks if the unit is a disciple of the land
(Inherited from BattleCharacter.) |
![]() | IsDOW |
Checks if the unit is a disciple of war / disciple of magic
(Inherited from BattleCharacter.) |
![]() | IsDying |
Returns true if unit is in a 'downed' state and is unable to be attacked
(Inherited from BattleCharacter.) |
![]() | IsFate |
Check if the unit is considered part of a fate
(Inherited from BattleCharacter.) |
![]() | IsFateGone |
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
(Inherited from GameObject.) |
![]() | IsFlanking | (Inherited from GameObject.) |
![]() | IsLevelSynced |
Checks if the player is currently level synced
|
![]() | IsMe | (Inherited from GameObject.) |
![]() | IsMounted |
Check if the unit is currently mounted
(Inherited from BattleCharacter.) |
![]() | IsNpc | (Inherited from Character.) |
![]() | IsTargetable | (Inherited from GameObject.) |
![]() | IsValid |
Checks if the player object is valid
(Overrides GameObjectIsValid.) |
![]() | IsVisible | (Inherited from GameObject.) |
![]() | IsWithinInteractRange |
Checks if the player is within range to interact with a given object
Tries to be more restrictive so that the server does not reply with out of range
(Inherited from GameObject.) |
![]() | Levels |
Dictionary of current levels for localplayers classes
|
![]() | Location | (Inherited from GameObject.) |
![]() | LockOn | (Inherited from BattleCharacter.) |
![]() | LockOnPointer | (Inherited from BattleCharacter.) |
![]() | LuaString | (Inherited from GameObject.) |
![]() | MaxCP | (Inherited from Character.) |
![]() | MaxGP | (Inherited from Character.) |
![]() | MaxHealth | (Inherited from Character.) |
![]() | MaxMana | (Inherited from Character.) |
![]() | MaxTP | (Inherited from Character.) |
![]() | Mount |
Notimplemented
|
![]() | Name | (Inherited from GameObject.) |
![]() | NpcId | (Inherited from BattleCharacter.) |
![]() | ObjectId | (Inherited from GameObject.) |
![]() | OmenMatrix |
Omen projection matrix used for aoe attacks that display a omen
(Inherited from BattleCharacter.) |
![]() | OmenProjectionPtr |
Omen projection
(Inherited from BattleCharacter.) |
![]() | Pet |
Gets the players currently active battle pet
|
![]() | Pointer | (Inherited from RemoteObject.) |
![]() | PrimaryTargetPtr |
Gets the IntPtr of the currently targeted unit
|
![]() | SpellCastInfo | (Inherited from Character.) |
![]() | Stats |
Stat array
|
![]() | Status | Obsolete. (Inherited from GameObject.) |
![]() | StatusFlags | (Inherited from Character.) |
![]() | SummonerGameObject | (Inherited from GameObject.) |
![]() | SummonerObjectId | (Inherited from GameObject.) |
![]() | TaggerObjectId |
Returns the objectId of the player that tagged the target, if the player is in a party it returns the partyId
(Inherited from Character.) |
![]() | TaggerType |
Returns 2 if tagger is in a party, 1 if not, 0 if not yet tagged
(Inherited from Character.) |
![]() | Tapped |
Returns true if target has been tapped
(Inherited from Character.) |
![]() | TappedByOther | (Inherited from Character.) |
![]() | TargetCharacter | (Inherited from Character.) |
![]() | TargetGameObject | (Inherited from Character.) |
![]() | Type | (Inherited from GameObject.) |
![]() | VTable | (Inherited from RemoteObject.) |
![]() | X | (Inherited from GameObject.) |
![]() | Y | (Inherited from GameObject.) |
![]() | Z | (Inherited from GameObject.) |
Name | Description | |
---|---|---|
![]() | ClearTarget |
Clears the Active target
|
![]() | Distance | (Inherited from GameObject.) |
![]() | Distance(GameObject) | (Inherited from GameObject.) |
![]() | Distance(Vector3) | (Inherited from GameObject.) |
![]() | Distance2D | (Inherited from GameObject.) |
![]() | Distance2D(GameObject) | (Inherited from GameObject.) |
![]() | Distance2D(Vector3) | (Inherited from GameObject.) |
![]() | DistanceSqr | (Inherited from GameObject.) |
![]() | DistanceSqr(Vector3) | (Inherited from GameObject.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Face | (Inherited from GameObject.) |
![]() | Face(GameObject) |
Face the player to the passed gameobject
|
![]() | Face(Vector3) |
Face the player twoards the given vector
|
![]() | Face2D | (Inherited from GameObject.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetAuraById | (Inherited from Character.) |
![]() | GetAuraByName | (Inherited from Character.) |
![]() | GetDesynthesisLevel |
Gets the Desynthesis level for the provided job
|
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | HasAura(String) | (Inherited from Character.) |
![]() | HasAura(UInt32) | (Inherited from Character.) |
![]() | HasMyAura(String) | (Inherited from Character.) |
![]() | HasMyAura(UInt32) | (Inherited from Character.) |
![]() | InLineOfSight | (Inherited from GameObject.) |
![]() | Interact | (Inherited from GameObject.) |
![]() | IsFacing | (Inherited from GameObject.) |
![]() | IsFacing(GameObject) | (Inherited from GameObject.) |
![]() | IsFacing(Vector3) | (Inherited from GameObject.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnUpdatePointer | (Inherited from Character.) |
![]() | SetFacing |
Sets the players rotation
|
![]() | Target | (Inherited from GameObject.) |
![]() | ToString | (Inherited from GameObject.) |
![]() | UpdatePointer | (Inherited from RemoteObject.) |