LocalPlayer Class |
Namespace: ff14bot.Objects
public class LocalPlayer : BattleCharacter
The LocalPlayer type exposes the following members.
Name | Description | |
---|---|---|
AetherialReductionUnlocked |
Checks if the player has unlocked Aetherial Reduction
| |
Auras | (Inherited from Character.) | |
AVFX |
Omen projection matrix used for aoe attacks that display a omen
(Inherited from BattleCharacter.) | |
AvfxPointer |
AVFX projection
(Inherited from BattleCharacter.) | |
CanAttack | (Inherited from GameObject.) | |
CastingSpellId | (Inherited from Character.) | |
CharacterAuras | (Inherited from Character.) | |
ClassLevel | (Inherited from Character.) | |
CombatReach | (Inherited from GameObject.) | |
CurrentCP | (Inherited from Character.) | |
CurrentCPPercent | (Inherited from Character.) | |
CurrentGP | (Inherited from Character.) | |
CurrentGPPercent | (Inherited from Character.) | |
CurrentHealth | (Inherited from Character.) | |
CurrentHealthPercent | (Inherited from Character.) | |
CurrentJob | (Inherited from Character.) | |
CurrentMana | (Inherited from Character.) | |
CurrentManaPercent | (Inherited from Character.) | |
CurrentTarget |
Currently targeted GameObject | |
CurrentTargetId | (Inherited from Character.) | |
CurrentTargetObjId |
Object id of the current target, 0 if no target
| |
CurrentTP | (Inherited from Character.) | |
CurrentTPPercent | (Inherited from Character.) | |
DesynthesisUnlocked |
Checks if the player has unlocked Desynthesis
| |
Element |
Return the EurekaElement for a unit
(Inherited from BattleCharacter.) | |
ElementalLevel |
Return the ElementalLevel for a unit
(Inherited from BattleCharacter.) | |
EnglishName | (Inherited from BattleCharacter.) | |
FateId |
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
(Inherited from GameObject.) | |
GrandCompany |
Gets the active GrandCompany | |
HasTarget |
Checks if the player currently has a target
(Overrides CharacterHasTarget.) | |
Heading |
Returns current heading in radians
(Inherited from GameObject.) | |
HomePoint |
Gets the aetheryte the player will return to
| |
Icon |
Get the icon next to the players name
(Inherited from BattleCharacter.) | |
IdLocation | (Inherited from GameObject.) | |
InCombat |
Checks if the player is currently InCombat
| |
IsAlive | (Inherited from Character.) | |
IsBehind | (Inherited from GameObject.) | |
IsCasting | (Inherited from Character.) | |
IsDead | (Inherited from Character.) | |
IsDOH |
Checks if the unit is a disciple of the hand
(Inherited from BattleCharacter.) | |
IsDOL |
Checks if the unit is a disciple of the land
(Inherited from BattleCharacter.) | |
IsDOW |
Checks if the unit is a disciple of war / disciple of magic
(Inherited from BattleCharacter.) | |
IsDying |
Returns true if unit is in a 'downed' state and is unable to be attacked
(Inherited from BattleCharacter.) | |
IsFate |
Check if the unit is considered part of a fate
(Inherited from BattleCharacter.) | |
IsFateGone |
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
(Inherited from GameObject.) | |
IsFlanking | (Inherited from GameObject.) | |
IsLevelSynced |
Checks if the player is currently level synced
| |
IsMe | (Inherited from GameObject.) | |
IsMounted |
Check if the unit is currently mounted
(Inherited from BattleCharacter.) | |
IsNpc | (Inherited from Character.) | |
IsTargetable | (Inherited from GameObject.) | |
IsValid |
Checks if the player object is valid
(Overrides GameObjectIsValid.) | |
IsVisible | (Inherited from GameObject.) | |
IsWithinInteractRange |
Checks if the player is within range to interact with a given object
Tries to be more restrictive so that the server does not reply with out of range
(Inherited from GameObject.) | |
Levels |
Dictionary of current levels for localplayers classes
| |
Location | (Inherited from GameObject.) | |
LockOn | (Inherited from BattleCharacter.) | |
LockOnPointer | (Inherited from BattleCharacter.) | |
LuaString | (Inherited from GameObject.) | |
MaxCP | (Inherited from Character.) | |
MaxGP | (Inherited from Character.) | |
MaxHealth | (Inherited from Character.) | |
MaxMana | (Inherited from Character.) | |
MaxTP | (Inherited from Character.) | |
Mount |
Notimplemented
| |
Name | (Inherited from GameObject.) | |
NpcId | (Inherited from BattleCharacter.) | |
ObjectId | (Inherited from GameObject.) | |
OmenMatrix |
Omen projection matrix used for aoe attacks that display a omen
(Inherited from BattleCharacter.) | |
OmenProjectionPtr |
Omen projection
(Inherited from BattleCharacter.) | |
Pet |
Gets the players currently active battle pet
| |
Pointer | (Inherited from RemoteObject.) | |
PrimaryTargetPtr |
Gets the IntPtr of the currently targeted unit
| |
SpellCastInfo | (Inherited from Character.) | |
Stats |
Stat array
| |
Status | Obsolete. (Inherited from GameObject.) | |
StatusFlags | (Inherited from Character.) | |
SummonerGameObject | (Inherited from GameObject.) | |
SummonerObjectId | (Inherited from GameObject.) | |
TaggerObjectId |
Returns the objectId of the player that tagged the target, if the player is in a party it returns the partyId
(Inherited from Character.) | |
TaggerType |
Returns 2 if tagger is in a party, 1 if not, 0 if not yet tagged
(Inherited from Character.) | |
Tapped |
Returns true if target has been tapped
(Inherited from Character.) | |
TappedByOther | (Inherited from Character.) | |
TargetCharacter | (Inherited from Character.) | |
TargetGameObject | (Inherited from Character.) | |
Type | (Inherited from GameObject.) | |
VTable | (Inherited from RemoteObject.) | |
X | (Inherited from GameObject.) | |
Y | (Inherited from GameObject.) | |
Z | (Inherited from GameObject.) |
Name | Description | |
---|---|---|
ClearTarget |
Clears the Active target
| |
Distance | (Inherited from GameObject.) | |
Distance(GameObject) | (Inherited from GameObject.) | |
Distance(Vector3) | (Inherited from GameObject.) | |
Distance2D | (Inherited from GameObject.) | |
Distance2D(GameObject) | (Inherited from GameObject.) | |
Distance2D(Vector3) | (Inherited from GameObject.) | |
DistanceSqr | (Inherited from GameObject.) | |
DistanceSqr(Vector3) | (Inherited from GameObject.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Face | (Inherited from GameObject.) | |
Face(GameObject) |
Face the player to the passed gameobject
| |
Face(Vector3) |
Face the player twoards the given vector
| |
Face2D | (Inherited from GameObject.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetAuraById | (Inherited from Character.) | |
GetAuraByName | (Inherited from Character.) | |
GetDesynthesisLevel |
Gets the Desynthesis level for the provided job
| |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HasAura(String) | (Inherited from Character.) | |
HasAura(UInt32) | (Inherited from Character.) | |
HasMyAura(String) | (Inherited from Character.) | |
HasMyAura(UInt32) | (Inherited from Character.) | |
InLineOfSight | (Inherited from GameObject.) | |
Interact | (Inherited from GameObject.) | |
IsFacing | (Inherited from GameObject.) | |
IsFacing(GameObject) | (Inherited from GameObject.) | |
IsFacing(Vector3) | (Inherited from GameObject.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnUpdatePointer | (Inherited from Character.) | |
SetFacing |
Sets the players rotation
| |
Target | (Inherited from GameObject.) | |
ToString | (Inherited from GameObject.) | |
UpdatePointer | (Inherited from RemoteObject.) |