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LocalPlayer Class

Local player object
Inheritance Hierarchy

Namespace:  ff14bot.Objects
Assembly:  RebornBuddy (in RebornBuddy.exe) Version: 3.3.1; net-4.5.win32; release
Syntax
C#
public class LocalPlayer : BattleCharacter

The LocalPlayer type exposes the following members.

Properties
  NameDescription
Public propertyAetherialReductionUnlocked
Checks if the player has unlocked Aetherial Reduction
Public propertyAuras (Inherited from Character.)
Public propertyAVFX
Omen projection matrix used for aoe attacks that display a omen
(Inherited from BattleCharacter.)
Public propertyAvfxPointer
AVFX projection
(Inherited from BattleCharacter.)
Public propertyCanAttack (Inherited from GameObject.)
Public propertyCastingSpellId (Inherited from Character.)
Public propertyCharacterAuras (Inherited from Character.)
Public propertyClassLevel (Inherited from Character.)
Public propertyCombatReach (Inherited from GameObject.)
Public propertyCurrentCP (Inherited from Character.)
Public propertyCurrentCPPercent (Inherited from Character.)
Public propertyCurrentGP (Inherited from Character.)
Public propertyCurrentGPPercent (Inherited from Character.)
Public propertyCurrentHealth (Inherited from Character.)
Public propertyCurrentHealthPercent (Inherited from Character.)
Public propertyCurrentJob (Inherited from Character.)
Public propertyCurrentMana (Inherited from Character.)
Public propertyCurrentManaPercent (Inherited from Character.)
Public propertyCurrentTarget
Currently targeted GameObject
Public propertyCurrentTargetId (Inherited from Character.)
Public propertyCurrentTargetObjId
Object id of the current target, 0 if no target
Public propertyCurrentTP (Inherited from Character.)
Public propertyCurrentTPPercent (Inherited from Character.)
Public propertyDesynthesisUnlocked
Checks if the player has unlocked Desynthesis
Public propertyElement
Return the EurekaElement for a unit
(Inherited from BattleCharacter.)
Public propertyElementalLevel
Return the ElementalLevel for a unit
(Inherited from BattleCharacter.)
Public propertyEnglishName (Inherited from BattleCharacter.)
Public propertyFateId
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
(Inherited from GameObject.)
Public propertyGrandCompany
Gets the active GrandCompany
Public propertyHasTarget
Checks if the player currently has a target
(Overrides CharacterHasTarget.)
Public propertyHeading
Returns current heading in radians
(Inherited from GameObject.)
Public propertyHomePoint
Gets the aetheryte the player will return to
Public propertyIcon
Get the icon next to the players name
(Inherited from BattleCharacter.)
Public propertyIdLocation (Inherited from GameObject.)
Public propertyInCombat
Checks if the player is currently InCombat
Public propertyIsAlive (Inherited from Character.)
Public propertyIsBehind (Inherited from GameObject.)
Public propertyIsCasting (Inherited from Character.)
Public propertyIsDead (Inherited from Character.)
Public propertyIsDOH
Checks if the unit is a disciple of the hand
(Inherited from BattleCharacter.)
Public propertyIsDOL
Checks if the unit is a disciple of the land
(Inherited from BattleCharacter.)
Public propertyIsDOW
Checks if the unit is a disciple of war / disciple of magic
(Inherited from BattleCharacter.)
Public propertyIsDying
Returns true if unit is in a 'downed' state and is unable to be attacked
(Inherited from BattleCharacter.)
Public propertyIsFate
Check if the unit is considered part of a fate
(Inherited from BattleCharacter.)
Public propertyIsFateGone
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
(Inherited from GameObject.)
Public propertyIsFlanking (Inherited from GameObject.)
Public propertyIsLevelSynced
Checks if the player is currently level synced
Public propertyIsMe (Inherited from GameObject.)
Public propertyIsMounted
Check if the unit is currently mounted
(Inherited from BattleCharacter.)
Public propertyIsNpc (Inherited from Character.)
Public propertyIsTargetable (Inherited from GameObject.)
Public propertyIsValid
Checks if the player object is valid
(Overrides GameObjectIsValid.)
Public propertyIsVisible (Inherited from GameObject.)
Public propertyIsWithinInteractRange
Checks if the player is within range to interact with a given object Tries to be more restrictive so that the server does not reply with out of range
(Inherited from GameObject.)
Public propertyLevels
Dictionary of current levels for localplayers classes
Public propertyLocation (Inherited from GameObject.)
Public propertyLockOn (Inherited from BattleCharacter.)
Public propertyLockOnPointer
(Inherited from BattleCharacter.)
Public propertyLuaString (Inherited from GameObject.)
Public propertyMaxCP (Inherited from Character.)
Public propertyMaxGP (Inherited from Character.)
Public propertyMaxHealth (Inherited from Character.)
Public propertyMaxMana (Inherited from Character.)
Public propertyMaxTP (Inherited from Character.)
Public propertyMount
Notimplemented
Public propertyName (Inherited from GameObject.)
Public propertyNpcId (Inherited from BattleCharacter.)
Public propertyObjectId (Inherited from GameObject.)
Public propertyOmenMatrix
Omen projection matrix used for aoe attacks that display a omen
(Inherited from BattleCharacter.)
Public propertyOmenProjectionPtr
Omen projection
(Inherited from BattleCharacter.)
Public propertyPet
Gets the players currently active battle pet
Public propertyPointer (Inherited from RemoteObject.)
Public propertyPrimaryTargetPtr
Gets the IntPtr of the currently targeted unit
Public propertySpellCastInfo (Inherited from Character.)
Public propertyStats
Stat array
Public propertyStatus Obsolete. (Inherited from GameObject.)
Public propertyStatusFlags (Inherited from Character.)
Public propertySummonerGameObject (Inherited from GameObject.)
Public propertySummonerObjectId (Inherited from GameObject.)
Public propertyTaggerObjectId
Returns the objectId of the player that tagged the target, if the player is in a party it returns the partyId
(Inherited from Character.)
Public propertyTaggerType
Returns 2 if tagger is in a party, 1 if not, 0 if not yet tagged
(Inherited from Character.)
Public propertyTapped
Returns true if target has been tapped
(Inherited from Character.)
Public propertyTappedByOther (Inherited from Character.)
Public propertyTargetCharacter (Inherited from Character.)
Public propertyTargetGameObject (Inherited from Character.)
Public propertyType (Inherited from GameObject.)
Public propertyVTable (Inherited from RemoteObject.)
Public propertyX (Inherited from GameObject.)
Public propertyY (Inherited from GameObject.)
Public propertyZ (Inherited from GameObject.)
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Methods
  NameDescription
Public methodClearTarget
Clears the Active target
Public methodDistance (Inherited from GameObject.)
Public methodDistance(GameObject) (Inherited from GameObject.)
Public methodDistance(Vector3) (Inherited from GameObject.)
Public methodDistance2D (Inherited from GameObject.)
Public methodDistance2D(GameObject) (Inherited from GameObject.)
Public methodDistance2D(Vector3) (Inherited from GameObject.)
Public methodDistanceSqr (Inherited from GameObject.)
Public methodDistanceSqr(Vector3) (Inherited from GameObject.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodFace (Inherited from GameObject.)
Public methodFace(GameObject)
Face the player to the passed gameobject
Public methodFace(Vector3)
Face the player twoards the given vector
Public methodFace2D (Inherited from GameObject.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetAuraById (Inherited from Character.)
Public methodGetAuraByName (Inherited from Character.)
Public methodGetDesynthesisLevel
Gets the Desynthesis level for the provided job
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodHasAura(String) (Inherited from Character.)
Public methodHasAura(UInt32) (Inherited from Character.)
Public methodHasMyAura(String) (Inherited from Character.)
Public methodHasMyAura(UInt32) (Inherited from Character.)
Public methodInLineOfSight (Inherited from GameObject.)
Public methodInteract (Inherited from GameObject.)
Public methodIsFacing (Inherited from GameObject.)
Public methodIsFacing(GameObject) (Inherited from GameObject.)
Public methodIsFacing(Vector3) (Inherited from GameObject.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnUpdatePointer (Inherited from Character.)
Public methodSetFacing
Sets the players rotation
Public methodTarget (Inherited from GameObject.)
Public methodToString (Inherited from GameObject.)
Public methodUpdatePointer (Inherited from RemoteObject.)
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See Also