Click or drag to resize

GameObject Class

Inheritance Hierarchy
SystemObject
  ff14bot.ObjectsRemoteObject
    ff14bot.ObjectsGameObject
      More...

Namespace:  ff14bot.Objects
Assembly:  RebornBuddy (in RebornBuddy.exe) Version: 3.3.1; net-4.5.win32; release
Syntax
C#
public class GameObject : RemoteObject

The GameObject type exposes the following members.

Properties
  NameDescription
Public propertyCanAttack
Public propertyCombatReach
Public propertyCurrentHealth
Public propertyCurrentHealthPercent
Public propertyEnglishName
Public propertyFateId
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
Public propertyHeading
Returns current heading in radians
Public propertyIdLocation
Public propertyIsBehind
Public propertyIsFateGone
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
Public propertyIsFlanking
Public propertyIsMe
Public propertyIsTargetable
Public propertyIsValid (Overrides RemoteObjectIsValid.)
Public propertyIsVisible
Public propertyIsWithinInteractRange
Checks if the player is within range to interact with a given object Tries to be more restrictive so that the server does not reply with out of range
Public propertyLocation
Public propertyLuaString
Public propertyMaxHealth
Public propertyName
Public propertyNpcId
Gets the NPC Id of the game object, NPC Ids are not unique, and represent
Public propertyObjectId
Public propertyPointer (Inherited from RemoteObject.)
Public propertyStatus Obsolete.
Public propertySummonerGameObject
Public propertySummonerObjectId
Public propertyType
Public propertyVTable (Inherited from RemoteObject.)
Public propertyX
Public propertyY
Public propertyZ
Top
Methods
  NameDescription
Public methodDistance
Public methodDistance(GameObject)
Public methodDistance(Vector3)
Public methodDistance2D
Public methodDistance2D(GameObject)
Public methodDistance2D(Vector3)
Public methodDistanceSqr
Public methodDistanceSqr(Vector3)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodFace
Public methodFace2D
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodInLineOfSight
Public methodInteract
Public methodIsFacing
Public methodIsFacing(GameObject)
Public methodIsFacing(Vector3)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnUpdatePointer (Inherited from RemoteObject.)
Public methodTarget
Public methodToString (Overrides ObjectToString.)
Public methodUpdatePointer (Inherited from RemoteObject.)
Top
Operators
  NameDescription
Public operatorStatic memberEquality
Public operatorStatic memberInequality
Top
See Also
Inheritance Hierarchy