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BattleCharacter Class

Battlecharacters are players and npcs that can engage in combat
Inheritance Hierarchy

Namespace:  ff14bot.Objects
Assembly:  RebornBuddy (in RebornBuddy.exe) Version: 3.3.1; net-4.5.win32; release
Syntax
C#
public class BattleCharacter : Character

The BattleCharacter type exposes the following members.

Properties
  NameDescription
Public propertyAuras (Inherited from Character.)
Public propertyAVFX
Omen projection matrix used for aoe attacks that display a omen
Public propertyAvfxPointer
AVFX projection
Public propertyCanAttack (Inherited from GameObject.)
Public propertyCastingSpellId (Inherited from Character.)
Public propertyCharacterAuras (Inherited from Character.)
Public propertyClassLevel (Inherited from Character.)
Public propertyCombatReach (Inherited from GameObject.)
Public propertyCurrentCP (Inherited from Character.)
Public propertyCurrentCPPercent (Inherited from Character.)
Public propertyCurrentGP (Inherited from Character.)
Public propertyCurrentGPPercent (Inherited from Character.)
Public propertyCurrentHealth (Inherited from Character.)
Public propertyCurrentHealthPercent (Inherited from Character.)
Public propertyCurrentJob (Inherited from Character.)
Public propertyCurrentMana (Inherited from Character.)
Public propertyCurrentManaPercent (Inherited from Character.)
Public propertyCurrentTargetId (Inherited from Character.)
Public propertyCurrentTP (Inherited from Character.)
Public propertyCurrentTPPercent (Inherited from Character.)
Public propertyElement
Return the EurekaElement for a unit
Public propertyElementalLevel
Return the ElementalLevel for a unit
Public propertyEnglishName (Overrides GameObjectEnglishName.)
Public propertyFateId
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
(Inherited from GameObject.)
Public propertyHasTarget (Inherited from Character.)
Public propertyHeading
Returns current heading in radians
(Inherited from GameObject.)
Public propertyIcon
Get the icon next to the players name
Public propertyIdLocation (Inherited from GameObject.)
Public propertyInCombat (Inherited from Character.)
Public propertyIsAlive (Inherited from Character.)
Public propertyIsBehind (Inherited from GameObject.)
Public propertyIsCasting (Inherited from Character.)
Public propertyIsDead (Inherited from Character.)
Public propertyIsDOH
Checks if the unit is a disciple of the hand
Public propertyIsDOL
Checks if the unit is a disciple of the land
Public propertyIsDOW
Checks if the unit is a disciple of war / disciple of magic
Public propertyIsDying
Returns true if unit is in a 'downed' state and is unable to be attacked
Public propertyIsFate
Check if the unit is considered part of a fate
Public propertyIsFateGone
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
(Inherited from GameObject.)
Public propertyIsFlanking (Inherited from GameObject.)
Public propertyIsMe (Inherited from GameObject.)
Public propertyIsMounted
Check if the unit is currently mounted
Public propertyIsNpc (Inherited from Character.)
Public propertyIsTargetable (Inherited from GameObject.)
Public propertyIsValid (Inherited from GameObject.)
Public propertyIsVisible (Inherited from GameObject.)
Public propertyIsWithinInteractRange
Checks if the player is within range to interact with a given object Tries to be more restrictive so that the server does not reply with out of range
(Inherited from GameObject.)
Public propertyLocation (Inherited from GameObject.)
Public propertyLockOn
Public propertyLockOnPointer
Public propertyLuaString (Inherited from GameObject.)
Public propertyMaxCP (Inherited from Character.)
Public propertyMaxGP (Inherited from Character.)
Public propertyMaxHealth (Inherited from Character.)
Public propertyMaxMana (Inherited from Character.)
Public propertyMaxTP (Inherited from Character.)
Public propertyMount
Get the units mount object
Public propertyName (Inherited from GameObject.)
Public propertyNpcId (Overrides CharacterNpcId.)
Public propertyObjectId (Inherited from GameObject.)
Public propertyOmenMatrix
Omen projection matrix used for aoe attacks that display a omen
Public propertyOmenProjectionPtr
Omen projection
Public propertyPointer (Inherited from RemoteObject.)
Public propertySpellCastInfo (Inherited from Character.)
Public propertyStatus Obsolete. (Inherited from GameObject.)
Public propertyStatusFlags (Inherited from Character.)
Public propertySummonerGameObject (Inherited from GameObject.)
Public propertySummonerObjectId (Inherited from GameObject.)
Public propertyTaggerObjectId
Returns the objectId of the player that tagged the target, if the player is in a party it returns the partyId
(Inherited from Character.)
Public propertyTaggerType
Returns 2 if tagger is in a party, 1 if not, 0 if not yet tagged
(Inherited from Character.)
Public propertyTapped
Returns true if target has been tapped
(Inherited from Character.)
Public propertyTappedByOther (Inherited from Character.)
Public propertyTargetCharacter (Inherited from Character.)
Public propertyTargetGameObject (Inherited from Character.)
Public propertyType (Inherited from GameObject.)
Public propertyVTable (Inherited from RemoteObject.)
Public propertyX (Inherited from GameObject.)
Public propertyY (Inherited from GameObject.)
Public propertyZ (Inherited from GameObject.)
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Methods
  NameDescription
Public methodDistance (Inherited from GameObject.)
Public methodDistance(GameObject) (Inherited from GameObject.)
Public methodDistance(Vector3) (Inherited from GameObject.)
Public methodDistance2D (Inherited from GameObject.)
Public methodDistance2D(GameObject) (Inherited from GameObject.)
Public methodDistance2D(Vector3) (Inherited from GameObject.)
Public methodDistanceSqr (Inherited from GameObject.)
Public methodDistanceSqr(Vector3) (Inherited from GameObject.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodFace (Inherited from GameObject.)
Public methodFace2D (Inherited from GameObject.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetAuraById (Inherited from Character.)
Public methodGetAuraByName (Inherited from Character.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodHasAura(String) (Inherited from Character.)
Public methodHasAura(UInt32) (Inherited from Character.)
Public methodHasMyAura(String) (Inherited from Character.)
Public methodHasMyAura(UInt32) (Inherited from Character.)
Public methodInLineOfSight (Inherited from GameObject.)
Public methodInteract (Inherited from GameObject.)
Public methodIsFacing (Inherited from GameObject.)
Public methodIsFacing(GameObject) (Inherited from GameObject.)
Public methodIsFacing(Vector3) (Inherited from GameObject.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnUpdatePointer (Inherited from Character.)
Public methodTarget (Inherited from GameObject.)
Public methodToString (Inherited from GameObject.)
Public methodUpdatePointer (Inherited from RemoteObject.)
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See Also