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LocalPlayer Methods

The LocalPlayer type exposes the following members.

Methods
  NameDescription
Public methodClearTarget
Clears the Active target
Public methodDistance (Inherited from GameObject.)
Public methodDistance(GameObject) (Inherited from GameObject.)
Public methodDistance(Vector3) (Inherited from GameObject.)
Public methodDistance2D (Inherited from GameObject.)
Public methodDistance2D(GameObject) (Inherited from GameObject.)
Public methodDistance2D(Vector3) (Inherited from GameObject.)
Public methodDistanceSqr (Inherited from GameObject.)
Public methodDistanceSqr(Vector3) (Inherited from GameObject.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodFace (Inherited from GameObject.)
Public methodFace(GameObject)
Face the player to the passed gameobject
Public methodFace(Vector3)
Face the player twoards the given vector
Public methodFace2D (Inherited from GameObject.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetAuraById (Inherited from Character.)
Public methodGetAuraByName (Inherited from Character.)
Public methodGetDesynthesisLevel
Gets the Desynthesis level for the provided job
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodHasAura(String) (Inherited from Character.)
Public methodHasAura(UInt32) (Inherited from Character.)
Public methodHasMyAura(String) (Inherited from Character.)
Public methodHasMyAura(UInt32) (Inherited from Character.)
Public methodInLineOfSight (Inherited from GameObject.)
Public methodInteract (Inherited from GameObject.)
Public methodIsFacing (Inherited from GameObject.)
Public methodIsFacing(GameObject) (Inherited from GameObject.)
Public methodIsFacing(Vector3) (Inherited from GameObject.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnUpdatePointer (Inherited from Character.)
Public methodSetFacing
Sets the players rotation
Public methodTarget (Inherited from GameObject.)
Public methodToString (Inherited from GameObject.)
Public methodUpdatePointer (Inherited from RemoteObject.)
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