LocalPlayer Methods |
The LocalPlayer type exposes the following members.
Name | Description | |
---|---|---|
![]() | ClearTarget |
Clears the Active target
|
![]() | Distance | (Inherited from GameObject.) |
![]() | Distance(GameObject) | (Inherited from GameObject.) |
![]() | Distance(Vector3) | (Inherited from GameObject.) |
![]() | Distance2D | (Inherited from GameObject.) |
![]() | Distance2D(GameObject) | (Inherited from GameObject.) |
![]() | Distance2D(Vector3) | (Inherited from GameObject.) |
![]() | DistanceSqr | (Inherited from GameObject.) |
![]() | DistanceSqr(Vector3) | (Inherited from GameObject.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Face | (Inherited from GameObject.) |
![]() | Face(GameObject) |
Face the player to the passed gameobject
|
![]() | Face(Vector3) |
Face the player twoards the given vector
|
![]() | Face2D | (Inherited from GameObject.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetAuraById | (Inherited from Character.) |
![]() | GetAuraByName | (Inherited from Character.) |
![]() | GetDesynthesisLevel |
Gets the Desynthesis level for the provided job
|
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | HasAura(String) | (Inherited from Character.) |
![]() | HasAura(UInt32) | (Inherited from Character.) |
![]() | HasMyAura(String) | (Inherited from Character.) |
![]() | HasMyAura(UInt32) | (Inherited from Character.) |
![]() | InLineOfSight | (Inherited from GameObject.) |
![]() | Interact | (Inherited from GameObject.) |
![]() | IsFacing | (Inherited from GameObject.) |
![]() | IsFacing(GameObject) | (Inherited from GameObject.) |
![]() | IsFacing(Vector3) | (Inherited from GameObject.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnUpdatePointer | (Inherited from Character.) |
![]() | SetFacing |
Sets the players rotation
|
![]() | Target | (Inherited from GameObject.) |
![]() | ToString | (Inherited from GameObject.) |
![]() | UpdatePointer | (Inherited from RemoteObject.) |