Character Class |
Namespace: ff14bot.Objects
public class Character : GameObject
The Character type exposes the following members.
Name | Description | |
---|---|---|
Auras | ||
CanAttack | (Inherited from GameObject.) | |
CastingSpellId | ||
CharacterAuras | ||
ClassLevel | ||
CombatReach | (Inherited from GameObject.) | |
CurrentCP | ||
CurrentCPPercent | ||
CurrentGP | ||
CurrentGPPercent | ||
CurrentHealth | (Overrides GameObjectCurrentHealth.) | |
CurrentHealthPercent | (Overrides GameObjectCurrentHealthPercent.) | |
CurrentJob | ||
CurrentMana | ||
CurrentManaPercent | ||
CurrentTargetId | ||
CurrentTP | ||
CurrentTPPercent | ||
EnglishName | (Inherited from GameObject.) | |
FateId |
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
(Inherited from GameObject.) | |
HasTarget | ||
Heading |
Returns current heading in radians
(Inherited from GameObject.) | |
IdLocation | (Inherited from GameObject.) | |
InCombat | ||
IsAlive | ||
IsBehind | (Inherited from GameObject.) | |
IsCasting | ||
IsDead | ||
IsFateGone |
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
(Inherited from GameObject.) | |
IsFlanking | (Inherited from GameObject.) | |
IsMe | (Inherited from GameObject.) | |
IsNpc | ||
IsTargetable | (Inherited from GameObject.) | |
IsValid | (Inherited from GameObject.) | |
IsVisible | (Inherited from GameObject.) | |
IsWithinInteractRange |
Checks if the player is within range to interact with a given object
Tries to be more restrictive so that the server does not reply with out of range
(Inherited from GameObject.) | |
Location | (Inherited from GameObject.) | |
LuaString | (Inherited from GameObject.) | |
MaxCP | ||
MaxGP | ||
MaxHealth | (Overrides GameObjectMaxHealth.) | |
MaxMana | ||
MaxTP | ||
Name | (Inherited from GameObject.) | |
NpcId | (Overrides GameObjectNpcId.) | |
ObjectId | (Inherited from GameObject.) | |
Pointer | (Inherited from RemoteObject.) | |
SpellCastInfo | ||
Status | Obsolete. (Inherited from GameObject.) | |
StatusFlags | ||
SummonerGameObject | (Inherited from GameObject.) | |
SummonerObjectId | (Inherited from GameObject.) | |
TaggerObjectId |
Returns the objectId of the player that tagged the target, if the player is in a party it returns the partyId
| |
TaggerType |
Returns 2 if tagger is in a party, 1 if not, 0 if not yet tagged
| |
Tapped |
Returns true if target has been tapped
| |
TappedByOther | ||
TargetCharacter | ||
TargetGameObject | ||
Type | (Inherited from GameObject.) | |
VTable | (Inherited from RemoteObject.) | |
X | (Inherited from GameObject.) | |
Y | (Inherited from GameObject.) | |
Z | (Inherited from GameObject.) |
Name | Description | |
---|---|---|
Distance | (Inherited from GameObject.) | |
Distance(GameObject) | (Inherited from GameObject.) | |
Distance(Vector3) | (Inherited from GameObject.) | |
Distance2D | (Inherited from GameObject.) | |
Distance2D(GameObject) | (Inherited from GameObject.) | |
Distance2D(Vector3) | (Inherited from GameObject.) | |
DistanceSqr | (Inherited from GameObject.) | |
DistanceSqr(Vector3) | (Inherited from GameObject.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Face | (Inherited from GameObject.) | |
Face2D | (Inherited from GameObject.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetAuraById | ||
GetAuraByName | ||
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HasAura(String) | ||
HasAura(UInt32) | ||
HasMyAura(String) | ||
HasMyAura(UInt32) | ||
InLineOfSight | (Inherited from GameObject.) | |
Interact | (Inherited from GameObject.) | |
IsFacing | (Inherited from GameObject.) | |
IsFacing(GameObject) | (Inherited from GameObject.) | |
IsFacing(Vector3) | (Inherited from GameObject.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnUpdatePointer | (Overrides RemoteObjectOnUpdatePointer(IntPtr).) | |
Target | (Inherited from GameObject.) | |
ToString | (Inherited from GameObject.) | |
UpdatePointer | (Inherited from RemoteObject.) |