GameObject Methods |
The GameObject type exposes the following members.
Name | Description | |
---|---|---|
Distance | ||
Distance(GameObject) | ||
Distance(Vector3) | ||
Distance2D | ||
Distance2D(GameObject) | ||
Distance2D(Vector3) | ||
DistanceSqr | ||
DistanceSqr(Vector3) | ||
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Face | ||
Face2D | ||
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
InLineOfSight | ||
Interact | ||
IsFacing | ||
IsFacing(GameObject) | ||
IsFacing(Vector3) | ||
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnUpdatePointer | (Inherited from RemoteObject.) | |
Target | ||
ToString | (Overrides ObjectToString.) | |
UpdatePointer | (Inherited from RemoteObject.) |