GameObject Methods |
The GameObject type exposes the following members.
Name | Description | |
---|---|---|
![]() | Distance | |
![]() | Distance(GameObject) | |
![]() | Distance(Vector3) | |
![]() | Distance2D | |
![]() | Distance2D(GameObject) | |
![]() | Distance2D(Vector3) | |
![]() | DistanceSqr | |
![]() | DistanceSqr(Vector3) | |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Face | |
![]() | Face2D | |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | InLineOfSight | |
![]() | Interact | |
![]() | IsFacing | |
![]() | IsFacing(GameObject) | |
![]() | IsFacing(Vector3) | |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnUpdatePointer | (Inherited from RemoteObject.) |
![]() | Target | |
![]() | ToString | (Overrides ObjectToString.) |
![]() | UpdatePointer | (Inherited from RemoteObject.) |