GameObject Properties |
The GameObject type exposes the following members.
Name | Description | |
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CanAttack | ||
CombatReach | ||
CurrentHealth | ||
CurrentHealthPercent | ||
EnglishName | ||
FateId |
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
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Heading |
Returns current heading in radians
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IdLocation | ||
IsBehind | ||
IsFateGone |
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
| |
IsFlanking | ||
IsMe | ||
IsTargetable | ||
IsValid | (Overrides RemoteObjectIsValid.) | |
IsVisible | ||
IsWithinInteractRange |
Checks if the player is within range to interact with a given object
Tries to be more restrictive so that the server does not reply with out of range
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Location | ||
LuaString | ||
MaxHealth | ||
Name | ||
NpcId |
Gets the NPC Id of the game object, NPC Ids are not unique, and represent
| |
ObjectId | ||
Pointer | (Inherited from RemoteObject.) | |
Status | Obsolete. | |
SummonerGameObject | ||
SummonerObjectId | ||
Type | ||
VTable | (Inherited from RemoteObject.) | |
X | ||
Y | ||
Z |