GameObject Properties |
The GameObject type exposes the following members.
Name | Description | |
---|---|---|
![]() | CanAttack | |
![]() | CombatReach | |
![]() | CurrentHealth | |
![]() | CurrentHealthPercent | |
![]() | EnglishName | |
![]() | FateId |
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
|
![]() | Heading |
Returns current heading in radians
|
![]() | IdLocation | |
![]() | IsBehind | |
![]() | IsFateGone |
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
|
![]() | IsFlanking | |
![]() | IsMe | |
![]() | IsTargetable | |
![]() | IsValid | (Overrides RemoteObjectIsValid.) |
![]() | IsVisible | |
![]() | IsWithinInteractRange |
Checks if the player is within range to interact with a given object
Tries to be more restrictive so that the server does not reply with out of range
|
![]() | Location | |
![]() | LuaString | |
![]() | MaxHealth | |
![]() | Name | |
![]() | NpcId |
Gets the NPC Id of the game object, NPC Ids are not unique, and represent
|
![]() | ObjectId | |
![]() | Pointer | (Inherited from RemoteObject.) |
![]() | Status | Obsolete. |
![]() | SummonerGameObject | |
![]() | SummonerObjectId | |
![]() | Type | |
![]() | VTable | (Inherited from RemoteObject.) |
![]() | X | |
![]() | Y | |
![]() | Z |