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GameObject Properties

The GameObject type exposes the following members.

Properties
  NameDescription
Public propertyCanAttack
Public propertyCombatReach
Public propertyCurrentHealth
Public propertyCurrentHealthPercent
Public propertyEnglishName
Public propertyFateId
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
Public propertyHeading
Returns current heading in radians
Public propertyIdLocation
Public propertyIsBehind
Public propertyIsFateGone
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
Public propertyIsFlanking
Public propertyIsMe
Public propertyIsTargetable
Public propertyIsValid (Overrides RemoteObjectIsValid.)
Public propertyIsVisible
Public propertyIsWithinInteractRange
Checks if the player is within range to interact with a given object Tries to be more restrictive so that the server does not reply with out of range
Public propertyLocation
Public propertyLuaString
Public propertyMaxHealth
Public propertyName
Public propertyNpcId
Gets the NPC Id of the game object, NPC Ids are not unique, and represent
Public propertyObjectId
Public propertyPointer (Inherited from RemoteObject.)
Public propertyStatus Obsolete.
Public propertySummonerGameObject
Public propertySummonerObjectId
Public propertyType
Public propertyVTable (Inherited from RemoteObject.)
Public propertyX
Public propertyY
Public propertyZ
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See Also