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ff14bot.Managers Namespace

 
Classes
  ClassDescription
Public classActionManager
Handles casting actions and checking if they are ready
Public classActionResourceManager
Class handles fetching data used for the different special job gauges
Public classActionResourceManagerArcanist
Public classActionResourceManagerAstrologian
Public classActionResourceManagerBard
Public classActionResourceManagerBlackMage
Public classActionResourceManagerDancer
Public classActionResourceManagerDarkKnight
Public classActionResourceManagerDragoon
Public classActionResourceManagerGunbreaker
Gunbreaker resource information
Public classActionResourceManagerMachinist
Public classActionResourceManagerMonk
Public classActionResourceManagerNinja
Public classActionResourceManagerPaladin
Public classActionResourceManagerRedMage
Public classActionResourceManagerSamurai
Public classActionResourceManagerScholar
Public classActionResourceManagerSummoner
Public classActionResourceManagerWarrior
Public classActionResourceManagerWhiteMage
Public classAetherCurrentManager
Stores information about what aethercurrents have been completed
Public classAetheryteResult
Public classAffinityResult
Public classAgentInterface
Public classAgentInterfaceT
Public classAgentModule
This class handles accessing datasets behind ui windows
Public classAtkAddonControl
Base class inherited by all remote ingame windows
Public classAuraResult
Public classAvoidanceManager
Public classBag
This class holds a grid of slots
Public classBagSlot
Class represents an grid slot within a bag Using this class outside a framelock is not supported as the values are not cached.
Public classBattleNPCResult
Public classBookData
Stores information about the active zodiac book Information is not refreshed so don't store this object
Public classBotManager
Public classCameraManager
Public classCapabilityManager

This manager allows multiple sources to disallow a CombatRoutine capability for specific time or until a condition evaluates

to false and once no sources are disallowing a capability, that capability is then allowed

Public classCapabilityManagerHandle
Public classCapabilityStateChangedArgs
Public classChatEventArgs
Public classChatLogEntry
Public classChatManager
Public classChocoboManager
Public classChocoboRaceManager
Public classClassItemWeightStorage
Public classCombatTargeting
Public classCompletionResult
Public classCraftingManager
Crafting related information
Public classCrossRealmPartyMember
Party member object used when inside a cross-realm party
Public classDatabase
Public classDataManager
Class handles getting spell,item, and aura data based on id or name
Public classDefaultCombatTargetingProvider
Default combat targeting provider.
Public classDirectorManager
Public classDutyManager
DutyManager handles interacting with windows and data for duty system
Public classEventNPCResult
Public classEventObjectResult
Public classExitResult
Public classFateCombatTargetingProvider
Public classFateData
Public classFateManager
Public classFishingManager
Public classGamelogManager
Public classGameObjectManager
Public classGameSettingsManager
Class that handles getting and setting of in-game settings.
Public classGameStatsManager
A game stats.
Public classGameWorld
Public classGardenManager
Handles interacting with private gardens
Public classGatheringItem
Class that represents a remote row in the gathering window
Public classGatheringManager
Manager that handles interacting with the remote gathering system
Public classGatheringResult
Public classGearsetManager
Public classGeneralActionResult
Public classHotbarManager
Public classHotkey
Public classHotkeyManager
Public classHuntData
Public classHuntingLogManager
Public classInstanceContentResult
Public classInvalidRoutineWrapper
Public classInventoryManager
Public classItem
Public classItemWeightsManager
Public classLandingResult
Public classLeveManager
Public classLeveResult
Public classLeveWork
Public classLocalizeableResult
Public classLua
Public classLuaNativeLuaTypes
Public classMeshProfile
Public classMountResult
Public classMovementManager
Public classMovementManagerMovementEventArgs
Additional information for movement events.
Public classMyLeaf Obsolete.
Public classNAMESPACE_PLACEHOLDER
Public classNullTargetingProvider
Public classPartyManager
Stores all the information about party members
Public classPartyMember
Base class inherited by the different party member types
Public classPetManager
Functions involving the control of the players pet
Public classPetSpellData
Public classPetSpellResult
Public classPluginContainer
Public classPluginManager
Public classProfile
Public classProfileManager Obsolete.
Public classPurifyDBResult
Public classQuestLogManager
Public classQuestResult
Public classQuestWork
Public classRaptureAtkUnitManager
This class handles accessing ingame windows
Public classRoutineManager
Public classSpecialCurrencyManager
Gets information about some of the currencies in the currencies tab
Public classSpecialShopManager
Class that handles interacting with shops that require the player to use currencies other then gil
Public classSpellResult
Public classStandardPartyMember
A member of the players party
Public classTrustDummyPlayerMember
Dummy party member used so that the player appears in the party member list when inside a trust dungeon run
Public classTrustPartyMember
Trust npc party member
Public classWayPointProfile
Public classWeatherResult
Public classWorldManager
Manager that holds various pieces of information about the state of the game world
Public classZodiacManager
Class that handles information regarding the zodiac weapons
Public classZoneMapping
Public classZoneNameResult
Public classZoneTransitionResult
Structures
  StructureDescription
Public structureActionResourceManagerResourceTable
Public structureEquippableData
Public structureGearSet
Public structureGearSetItem
Public structureHotbarSlot
Public structureLeveManagerLeveData
Public structureLeveManagerNativeVector_NV2
Public structureLuaNativeLuaTypesCallInfo
Public structureLuaNativeLuaTypesCClosure
Public structureLuaNativeLuaTypesClosure
Public structureLuaNativeLuaTypesGCheader
Public structureLuaNativeLuaTypesglobal_State
Public structureLuaNativeLuaTypesL_Umaxalign
Public structureLuaNativeLuaTypesLClosure
Public structureLuaNativeLuaTypeslua_Debug
Public structureLuaNativeLuaTypeslua_State
Public structureLuaNativeLuaTypeslua_TValue
Public structureLuaNativeLuaTypesMbuffer
Public structureLuaNativeLuaTypesNode
Public structureLuaNativeLuaTypesProto
Public structureLuaNativeLuaTypesstringtable
Public structureLuaNativeLuaTypesTable
Public structureLuaNativeLuaTypesTKey
Public structureLuaNativeLuaTypesTKeyNKey
Public structureLuaNativeLuaTypesTString
Public structureLuaNativeLuaTypesTStringValue
Public structureLuaNativeLuaTypesUdata
Public structureLuaNativeLuaTypesUDataValue
Public structureLuaNativeLuaTypesUpVal
Public structureLuaNativeLuaTypesUpValLink
Public structureLuaNativeLuaTypesUpValUnion
Public structureLuaNativeLuaTypesValue
Public structureLuatsv
Public structureLuaTValue
Public structureLuaUData
Public structureLuaValue
Public structureMessageStorageStruct
Public structureNativeVector
Public structureNativeVectorV2T
Public structureNativeVectorV3
No allocator
Public structureNativeVectorV3T
No allocator
Public structureRaycastResult
Public structureRecipeData
Recipe information
Public structureRecipeIngredientInfo
Ingredient information
Public structureReductionIndex
Public structureReward
Public structuresettings
Public structureSpecialCurrencyStorage
Public structureSpecialShopItem
Struct containing the information for shopexchangecurrecny and shopexchangeitem The arrays provided are not cached so they should be declared outside prior to using LINQ
Public structureTriangle
Public structureWorldManagerTeleportLocation
Delegates
Enumerations