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MovementManager Class

Inheritance Hierarchy
SystemObject
  ff14bot.ManagersMovementManager

Namespace:  ff14bot.Managers
Assembly:  RebornBuddy (in RebornBuddy.exe) Version: 3.3.1; net-4.5.win32; release
Syntax
C#
public static class MovementManager

The MovementManager type exposes the following members.

Properties
  NameDescription
Public propertyStatic memberActiveInputControl
Public propertyStatic memberIsDiving
Returns true if the player is currently underwater diving
Public propertyStatic memberIsFlying
Returns true if flying, false otherwise. This variable is not cached.
Public propertyStatic memberIsMoving
Returns if character is currently moving. This variable is not cached.
Public propertyStatic memberIsOccupied
Returns true if the player is currently unable to move or perform actions due to being busy
Public propertyStatic memberIsSwimming
Returns true if the player is swimming on the surface of the water
Public propertyStatic memberIsTurning
Returns if character is currently turning. This variable is not cached.
Public propertyStatic memberMovementLocked
Returns true if the game has locked our character from moving
Public propertyStatic memberSpeed
Returns characters current speed. This variable is not cached.
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Methods
  NameDescription
Public methodStatic memberJump
Public methodStatic memberMove(MovementDirection)
Sets a control bit, only works while botbase is running
Public methodStatic memberMove(MovementDirection, TimeSpan)
Moves the specified dir, only works while botbase is running
Public methodStatic memberMoveForwardStart
Start autorunning forward
Public methodStatic memberMoveForwardStop Obsolete.
Public methodStatic memberMoveStop
Makes you stop moving.
Public methodStatic memberMoveStop(MovementDirection)
Unsets a control bit flag, only works while botbase is running
Public methodStatic memberPulse
Pulses this instance.
Public methodStatic memberSetFacing(Single)
Sets the direction the player is facing If the player is currently flying then the Y axis is set to 0 and youll fly straight
Public methodStatic memberSetFacing(Vector3)
Face the player twoards the provided vector If the player is currently flying then the player will fly twoards the point Facing a vector that is outside the range of normal movement will follow the normal game behavior of clamping to the closest possible angle
Public methodStatic memberSetFacing2D
Sets the direction the player is facing If the player is currently flying then the Y axis is set to 0 and youll fly straight
Public methodStatic memberStartAscending
Public methodStatic memberStartDescending
Public methodStatic memberStopAscending
Public methodStatic memberStopDescending
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See Also