MovementManager Class |
Namespace: ff14bot.Managers
public static class MovementManager
The MovementManager type exposes the following members.
Name | Description | |
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![]() ![]() | ActiveInputControl | |
![]() ![]() | IsDiving |
Returns true if the player is currently underwater diving
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![]() ![]() | IsFlying |
Returns true if flying, false otherwise. This variable is not cached.
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![]() ![]() | IsMoving |
Returns if character is currently moving. This variable is not cached.
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![]() ![]() | IsOccupied |
Returns true if the player is currently unable to move or perform actions due to being busy
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![]() ![]() | IsSwimming |
Returns true if the player is swimming on the surface of the water
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![]() ![]() | IsTurning |
Returns if character is currently turning. This variable is not cached.
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![]() ![]() | MovementLocked |
Returns true if the game has locked our character from moving
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![]() ![]() | Speed |
Returns characters current speed. This variable is not cached.
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Name | Description | |
---|---|---|
![]() ![]() | Jump | |
![]() ![]() | Move(MovementDirection) | Sets a control bit, only works while botbase is running |
![]() ![]() | Move(MovementDirection, TimeSpan) | Moves the specified dir, only works while botbase is running |
![]() ![]() | MoveForwardStart |
Start autorunning forward
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![]() ![]() | MoveForwardStop | Obsolete. |
![]() ![]() | MoveStop | Makes you stop moving. |
![]() ![]() | MoveStop(MovementDirection) | Unsets a control bit flag, only works while botbase is running |
![]() ![]() | Pulse | Pulses this instance. |
![]() ![]() | SetFacing(Single) |
Sets the direction the player is facing
If the player is currently flying then the Y axis is set to 0 and youll fly straight
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![]() ![]() | SetFacing(Vector3) |
Face the player twoards the provided vector
If the player is currently flying then the player will fly twoards the point
Facing a vector that is outside the range of normal movement will follow the normal game behavior of clamping to the closest possible angle
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![]() ![]() | SetFacing2D |
Sets the direction the player is facing
If the player is currently flying then the Y axis is set to 0 and youll fly straight
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![]() ![]() | StartAscending | |
![]() ![]() | StartDescending | |
![]() ![]() | StopAscending | |
![]() ![]() | StopDescending |