MovementManager Class |
Namespace: ff14bot.Managers
public static class MovementManager
The MovementManager type exposes the following members.
Name | Description | |
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ActiveInputControl | ||
IsDiving |
Returns true if the player is currently underwater diving
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IsFlying |
Returns true if flying, false otherwise. This variable is not cached.
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IsMoving |
Returns if character is currently moving. This variable is not cached.
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IsOccupied |
Returns true if the player is currently unable to move or perform actions due to being busy
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IsSwimming |
Returns true if the player is swimming on the surface of the water
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IsTurning |
Returns if character is currently turning. This variable is not cached.
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MovementLocked |
Returns true if the game has locked our character from moving
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Speed |
Returns characters current speed. This variable is not cached.
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Name | Description | |
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Jump | ||
Move(MovementDirection) | Sets a control bit, only works while botbase is running | |
Move(MovementDirection, TimeSpan) | Moves the specified dir, only works while botbase is running | |
MoveForwardStart |
Start autorunning forward
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MoveForwardStop | Obsolete. | |
MoveStop | Makes you stop moving. | |
MoveStop(MovementDirection) | Unsets a control bit flag, only works while botbase is running | |
Pulse | Pulses this instance. | |
SetFacing(Single) |
Sets the direction the player is facing
If the player is currently flying then the Y axis is set to 0 and youll fly straight
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SetFacing(Vector3) |
Face the player twoards the provided vector
If the player is currently flying then the player will fly twoards the point
Facing a vector that is outside the range of normal movement will follow the normal game behavior of clamping to the closest possible angle
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SetFacing2D |
Sets the direction the player is facing
If the player is currently flying then the Y axis is set to 0 and youll fly straight
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StartAscending | ||
StartDescending | ||
StopAscending | ||
StopDescending |