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AvoidanceManager Class

Inheritance Hierarchy
SystemObject
  ff14bot.ManagersAvoidanceManager

Namespace:  ff14bot.Managers
Assembly:  RebornBuddy (in RebornBuddy.exe) Version: 3.3.1; net-4.5.win32; release
Syntax
C#
public static class AvoidanceManager

The AvoidanceManager type exposes the following members.

Properties
  NameDescription
Public propertyStatic memberAvoidInfos
Public propertyStatic memberAvoids
Public propertyStatic memberIsRunningOutOfAvoid
Gets a value indicating whether toon is running out of an area being avoided.
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Methods
  NameDescription
Public methodStatic memberAddAvoid
Public methodStatic memberAddAvoidLocation(FuncBoolean, Single, FuncVector3, Boolean)
Run away from location.
Public methodStatic memberAddAvoidLocation(FuncBoolean, FuncVector3, Single, Single, FuncVector3, Boolean)
Run away from location.
Public methodStatic memberAddAvoidLocationT(FuncBoolean, FuncT, Single, FuncT, Vector3, FuncIEnumerableT, FuncT, Boolean, Boolean)
Run away from location.
Public methodStatic memberAddAvoidLocationT(FuncBoolean, FuncVector3, Single, FuncT, Single, FuncT, Vector3, FuncIEnumerableT, FuncT, Boolean, Boolean)
Run away from location.
Public methodStatic memberAddAvoidObjectT(FuncBoolean, FuncT, Single, UInt32)
Adds the avoid object.
Public methodStatic memberAddAvoidObjectT(FuncBoolean, Single, UInt32)
Adds the avoid object.
Public methodStatic memberAddAvoidObjectT(FuncBoolean, FuncVector3, Single, FuncT, Single, UInt32)
Runs away from a unit or object if within range.
Public methodStatic memberAddAvoidObjectT(FuncBoolean, FuncVector3, Single, Single, UInt32)
Runs away from a unit or object if within range.
Public methodStatic memberAddAvoidObjectT(FuncBoolean, FuncT, Single, PredicateT, FuncT, Vector3, Boolean)
Runs away from a unit or object if within range.
Public methodStatic memberAddAvoidObjectT(FuncBoolean, Single, PredicateT, FuncT, Vector3, Boolean)
Adds the avoid object.
Public methodStatic memberAddAvoidObjectT(FuncBoolean, FuncVector3, Single, FuncT, Single, PredicateT, FuncT, Vector3, Boolean)
Runs away from a unit or object if within range.
Public methodStatic memberAddAvoidObjectT(FuncBoolean, FuncVector3, Single, Single, PredicateT, FuncT, Vector3, Boolean)
Runs away from a unit or object if within range.
Public methodStatic memberAddAvoidPolygonT
Public methodStatic memberAddAvoids
Public methodStatic memberAddAvoidUnitConeT
Avoids cone-shaped area effects on a [!:WoWUnit]
Public methodStatic memberPulse
Pulses this instance.
Public methodStatic memberRemoveAllAvoids
Public methodStatic memberRemoveAvoid
Public methodStatic memberResetNavigation
Resets the internal navigation system.
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Events
  NameDescription
Public eventStatic memberOnRunningOut
Triggered when running out of an avoided area
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See Also