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CraftingManager Class

Crafting related information
Inheritance Hierarchy
SystemObject
  ff14bot.ManagersCraftingManager

Namespace:  ff14bot.Managers
Assembly:  RebornBuddy (in RebornBuddy.exe) Version: 3.3.1; net-4.5.win32; release
Syntax
C#
public static class CraftingManager

The CraftingManager type exposes the following members.

Properties
  NameDescription
Public propertyStatic memberAnimationLocked
Check if the player is currently stuck in an animation lock
Public propertyStatic memberCanCraft
Returns true if we can craft the currently selected recipe
Public propertyStatic memberCondition
Gets the Condition for the currently being crafted item
Public propertyStatic memberCurrentlyListedRecipes
Gets all the currently displayed recipes
Public propertyStatic memberCurrentRecipe
Gets the currently selected recipe
Public propertyStatic memberCurrentRecipeId
Gets the currently selected recipe id
Public propertyStatic memberDurability
Get the Durability for the currently being crafted item
Public propertyStatic memberDurabilityCap
Get the DurabilityCap for the currently being crafted item
Public propertyStatic memberHQPercent
Get the HQPercent for the currently being crafted item
Public propertyStatic memberIconId
Gets the IconId for the currently being crafted item
Public propertyStatic memberIsCrafting
Checks if the player is currently crafting
Public propertyStatic memberItemId
Get the ItemId for the currently being crafted item
Public propertyStatic memberLastActionId
Gets the last Crafting Action id executed
Public propertyStatic memberProgress
Get the Progress for the currently being crafted item
Public propertyStatic memberProgressRequired
Get the ProgressRequired for the currently being crafted item
Public propertyStatic memberQuality
Get the Quality for the currently being crafted item
Public propertyStatic memberQualityCap
Get the QualityCap for the currently being crafted item
Public propertyStatic memberStep
Get the Step for the currently being crafted item
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Methods
  NameDescription
Public methodStatic memberSetQuality
List of how many high quality materials to use for each ingredient in the recipe. Example HQMats="0,3,2" This will use all normal items for the first ingredient, 3 high quality items for the second, and 2 high quality items for the third. Default: all zero. Special numbers: If you set an index to -1 then it will prefer high quality mats, and then use normal mats once you run out of high quality. A value of -2 will use normal quality until you run out then use high quality.
Public methodStatic memberSetRecipe
Attempts to select the provided recipe
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See Also