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ActionManager Methods

The ActionManager type exposes the following members.

Methods
  NameDescription
Public methodStatic memberActionReady
Checks if a action is 'Ready' to be used
Public methodStatic memberCanCast(String, GameObject)
Returns true if the following: If we are in Line-of-sight If there is no error code on the spellcheck
Public methodStatic memberCanCast(UInt32, GameObject)
Returns true if the following: If we are in Line-of-sight If there is no error code on the spellcheck
Public methodStatic memberCanCast(SpellData, GameObject)
Returns true if the following: If we are in Line-of-sight If there is no error code on the spellcheck
Public methodStatic memberCanCastLocation(String, Vector3)
Returns true if the following: If we are in Line-of-sight If there is no error code on the spellcheck If there is no spell queued and the spell is not a ground targeting spell and the spell has less then 500ms on its cd
Public methodStatic memberCanCastLocation(UInt32, Vector3)
Returns true if the following: If we are in Line-of-sight If there is no error code on the spellcheck If there is no spell queued and the spell is not a ground targeting spell and the spell has less then 500ms on its cd
Public methodStatic memberCanCastLocation(SpellData, Vector3)
Returns true if the following: If we are in Line-of-sight If there is no error code on the spellcheck If there is no spell queued and the spell is not a ground targeting spell and the spell has less then 500ms on its cd
Public methodStatic memberCanCastOrQueue
Checks if a action is can be cast immeditatly or placed in the games queue for the next action to be executed
Public methodStatic memberClearActionCache
Clears the actioncache
Public methodStatic memberDismount
Dismount from current mount
Public methodStatic memberDoAction(String, GameObject)
Casts a action at the provided game object, if targetObject is null then the player is the target
Public methodStatic memberDoAction(UInt32, GameObject)
Casts a action at the provided game object, if targetObject is null then the player is the target
Public methodStatic memberDoAction(SpellData, GameObject)
Casts a action at the provided game object, if targetObject is null then the player is the target
Public methodStatic memberDoAction(ActionType, UInt32, GameObject)
Casts a action at the provided game object, if targetObject is null then the player is the target
Public methodStatic memberDoActionLocation(String, Vector3)
Casts a ground targeted action at the provided location
Public methodStatic memberDoActionLocation(UInt32, Vector3)
Casts a ground targeted action at the provided location
Public methodStatic memberDoActionLocation(ActionType, UInt32, Vector3)
Casts a ground targeted action at the provided location
Public methodStatic memberDoMusic
Performs a musical note, check the Perform quest behavior for documentation
Public methodStatic memberDoPvPCombo
Executes a pvp combo https://i.vgy.me/RBOiau.png List of pvp combo ids
Public methodStatic memberGetPvPComboCurrentAction
Gets the current pvp combo action spelldata https://i.vgy.me/RBOiau.png List of pvp combo ids
Public methodStatic memberGetPvPComboCurrentActionId
Gets the current pvp combo action id https://i.vgy.me/RBOiau.png List of pvp combo ids
Public methodStatic memberHasSpell(String)
Returns true if the spell name is known
Public methodStatic memberHasSpell(UInt32)
Returns true if spell id is known
Public methodStatic memberInSpellInRangeLOS(String, Vector3)
Check if location is within range and los
Public methodStatic memberInSpellInRangeLOS(String, GameObject)
Check if current gameobject is within range and los
Public methodStatic memberInSpellInRangeLOS(UInt32, Vector3)
Check if current gameobject is within range and los
Public methodStatic memberInSpellInRangeLOS(UInt32, GameObject)
Check if current gameobject is within range and los
Public methodStatic memberInSpellInRangeLOS(SpellData, Vector3)
Check if location is within range and los
Public methodStatic memberInSpellInRangeLOS(SpellData, GameObject)
Check if current gameobject is within range and los
Public methodStatic memberInteractWith
Simulates a right click on a object
Public methodStatic memberItemUseable
Public methodStatic memberMount
Summons the mount set in the players settings
Public methodStatic memberMount(UInt32)
Summons the mount with the given id
Public methodStatic memberSprint
Sprints
Public methodStatic memberStopCasting
Stops casting immediately
Public methodStatic memberToggleRepairWindow
Toggles the repair window
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See Also