ActionManager Methods |
The ActionManager type exposes the following members.
Name | Description | |
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ActionReady |
Checks if a action is 'Ready' to be used
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CanCast(String, GameObject) |
Returns true if the following:
If we are in Line-of-sight
If there is no error code on the spellcheck
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CanCast(UInt32, GameObject) |
Returns true if the following:
If we are in Line-of-sight
If there is no error code on the spellcheck
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CanCast(SpellData, GameObject) |
Returns true if the following:
If we are in Line-of-sight
If there is no error code on the spellcheck
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CanCastLocation(String, Vector3) |
Returns true if the following:
If we are in Line-of-sight
If there is no error code on the spellcheck
If there is no spell queued and the spell is not a ground targeting spell and the spell has less then 500ms on its cd
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CanCastLocation(UInt32, Vector3) |
Returns true if the following:
If we are in Line-of-sight
If there is no error code on the spellcheck
If there is no spell queued and the spell is not a ground targeting spell and the spell has less then 500ms on its cd
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CanCastLocation(SpellData, Vector3) |
Returns true if the following:
If we are in Line-of-sight
If there is no error code on the spellcheck
If there is no spell queued and the spell is not a ground targeting spell and the spell has less then 500ms on its cd
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CanCastOrQueue |
Checks if a action is can be cast immeditatly or placed in the games queue for the next action to be executed
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ClearActionCache |
Clears the actioncache
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Dismount |
Dismount from current mount
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DoAction(String, GameObject) |
Casts a action at the provided game object, if targetObject is null then the player is the target
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DoAction(UInt32, GameObject) |
Casts a action at the provided game object, if targetObject is null then the player is the target
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DoAction(SpellData, GameObject) |
Casts a action at the provided game object, if targetObject is null then the player is the target
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DoAction(ActionType, UInt32, GameObject) |
Casts a action at the provided game object, if targetObject is null then the player is the target
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DoActionLocation(String, Vector3) |
Casts a ground targeted action at the provided location
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DoActionLocation(UInt32, Vector3) |
Casts a ground targeted action at the provided location
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DoActionLocation(ActionType, UInt32, Vector3) |
Casts a ground targeted action at the provided location
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DoMusic |
Performs a musical note, check the Perform quest behavior for documentation
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DoPvPCombo |
Executes a pvp combo
https://i.vgy.me/RBOiau.png
List of pvp combo ids
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GetPvPComboCurrentAction |
Gets the current pvp combo action spelldata
https://i.vgy.me/RBOiau.png
List of pvp combo ids
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GetPvPComboCurrentActionId |
Gets the current pvp combo action id
https://i.vgy.me/RBOiau.png
List of pvp combo ids
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HasSpell(String) |
Returns true if the spell name is known
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HasSpell(UInt32) |
Returns true if spell id is known
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InSpellInRangeLOS(String, Vector3) |
Check if location is within range and los
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InSpellInRangeLOS(String, GameObject) |
Check if current gameobject is within range and los
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InSpellInRangeLOS(UInt32, Vector3) |
Check if current gameobject is within range and los
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InSpellInRangeLOS(UInt32, GameObject) |
Check if current gameobject is within range and los
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InSpellInRangeLOS(SpellData, Vector3) |
Check if location is within range and los
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InSpellInRangeLOS(SpellData, GameObject) |
Check if current gameobject is within range and los
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InteractWith |
Simulates a right click on a object
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ItemUseable | ||
Mount |
Summons the mount set in the players settings
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Mount(UInt32) |
Summons the mount with the given id
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Sprint |
Sprints
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StopCasting |
Stops casting immediately
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ToggleRepairWindow |
Toggles the repair window
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