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Character Properties

The Character type exposes the following members.

Properties
  NameDescription
Public propertyAuras
Public propertyCanAttack (Inherited from GameObject.)
Public propertyCastingSpellId
Public propertyCharacterAuras
Public propertyClassLevel
Public propertyCombatReach (Inherited from GameObject.)
Public propertyCurrentCP
Public propertyCurrentCPPercent
Public propertyCurrentGP
Public propertyCurrentGPPercent
Public propertyCurrentHealth (Overrides GameObjectCurrentHealth.)
Public propertyCurrentHealthPercent (Overrides GameObjectCurrentHealthPercent.)
Public propertyCurrentJob
Public propertyCurrentMana
Public propertyCurrentManaPercent
Public propertyCurrentTargetId
Public propertyCurrentTP
Public propertyCurrentTPPercent
Public propertyEnglishName (Inherited from GameObject.)
Public propertyFateId
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
(Inherited from GameObject.)
Public propertyHasTarget
Public propertyHeading
Returns current heading in radians
(Inherited from GameObject.)
Public propertyIdLocation (Inherited from GameObject.)
Public propertyInCombat
Public propertyIsAlive
Public propertyIsBehind (Inherited from GameObject.)
Public propertyIsCasting
Public propertyIsDead
Public propertyIsFateGone
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
(Inherited from GameObject.)
Public propertyIsFlanking (Inherited from GameObject.)
Public propertyIsMe (Inherited from GameObject.)
Public propertyIsNpc
Public propertyIsTargetable (Inherited from GameObject.)
Public propertyIsValid (Inherited from GameObject.)
Public propertyIsVisible (Inherited from GameObject.)
Public propertyIsWithinInteractRange
Checks if the player is within range to interact with a given object Tries to be more restrictive so that the server does not reply with out of range
(Inherited from GameObject.)
Public propertyLocation (Inherited from GameObject.)
Public propertyLuaString (Inherited from GameObject.)
Public propertyMaxCP
Public propertyMaxGP
Public propertyMaxHealth (Overrides GameObjectMaxHealth.)
Public propertyMaxMana
Public propertyMaxTP
Public propertyName (Inherited from GameObject.)
Public propertyNpcId (Overrides GameObjectNpcId.)
Public propertyObjectId (Inherited from GameObject.)
Public propertyPointer (Inherited from RemoteObject.)
Public propertySpellCastInfo
Public propertyStatus Obsolete. (Inherited from GameObject.)
Public propertyStatusFlags
Public propertySummonerGameObject (Inherited from GameObject.)
Public propertySummonerObjectId (Inherited from GameObject.)
Public propertyTaggerObjectId
Returns the objectId of the player that tagged the target, if the player is in a party it returns the partyId
Public propertyTaggerType
Returns 2 if tagger is in a party, 1 if not, 0 if not yet tagged
Public propertyTapped
Returns true if target has been tapped
Public propertyTappedByOther
Public propertyTargetCharacter
Public propertyTargetGameObject
Public propertyType (Inherited from GameObject.)
Public propertyVTable (Inherited from RemoteObject.)
Public propertyX (Inherited from GameObject.)
Public propertyY (Inherited from GameObject.)
Public propertyZ (Inherited from GameObject.)
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See Also