MovementManager Methods |
The MovementManager type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | Jump | |
![]() ![]() | Move(MovementDirection) | Sets a control bit, only works while botbase is running |
![]() ![]() | Move(MovementDirection, TimeSpan) | Moves the specified dir, only works while botbase is running |
![]() ![]() | MoveForwardStart |
Start autorunning forward
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![]() ![]() | MoveForwardStop | Obsolete. |
![]() ![]() | MoveStop | Makes you stop moving. |
![]() ![]() | MoveStop(MovementDirection) | Unsets a control bit flag, only works while botbase is running |
![]() ![]() | Pulse | Pulses this instance. |
![]() ![]() | SetFacing(Single) |
Sets the direction the player is facing
If the player is currently flying then the Y axis is set to 0 and youll fly straight
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![]() ![]() | SetFacing(Vector3) |
Face the player twoards the provided vector
If the player is currently flying then the player will fly twoards the point
Facing a vector that is outside the range of normal movement will follow the normal game behavior of clamping to the closest possible angle
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![]() ![]() | SetFacing2D |
Sets the direction the player is facing
If the player is currently flying then the Y axis is set to 0 and youll fly straight
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![]() ![]() | StartAscending | |
![]() ![]() | StartDescending | |
![]() ![]() | StopAscending | |
![]() ![]() | StopDescending |