MovementManager Properties |
The MovementManager type exposes the following members.
Name | Description | |
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ActiveInputControl | ||
IsDiving |
Returns true if the player is currently underwater diving
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IsFlying |
Returns true if flying, false otherwise. This variable is not cached.
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IsMoving |
Returns if character is currently moving. This variable is not cached.
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IsOccupied |
Returns true if the player is currently unable to move or perform actions due to being busy
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IsSwimming |
Returns true if the player is swimming on the surface of the water
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IsTurning |
Returns if character is currently turning. This variable is not cached.
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MovementLocked |
Returns true if the game has locked our character from moving
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Speed |
Returns characters current speed. This variable is not cached.
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