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MovementManager Properties

The MovementManager type exposes the following members.

Properties
  NameDescription
Public propertyStatic memberActiveInputControl
Public propertyStatic memberIsDiving
Returns true if the player is currently underwater diving
Public propertyStatic memberIsFlying
Returns true if flying, false otherwise. This variable is not cached.
Public propertyStatic memberIsMoving
Returns if character is currently moving. This variable is not cached.
Public propertyStatic memberIsOccupied
Returns true if the player is currently unable to move or perform actions due to being busy
Public propertyStatic memberIsSwimming
Returns true if the player is swimming on the surface of the water
Public propertyStatic memberIsTurning
Returns if character is currently turning. This variable is not cached.
Public propertyStatic memberMovementLocked
Returns true if the game has locked our character from moving
Public propertyStatic memberSpeed
Returns characters current speed. This variable is not cached.
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