MovementManager Properties |
The MovementManager type exposes the following members.
Name | Description | |
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![]() ![]() | ActiveInputControl | |
![]() ![]() | IsDiving |
Returns true if the player is currently underwater diving
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![]() ![]() | IsFlying |
Returns true if flying, false otherwise. This variable is not cached.
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![]() ![]() | IsMoving |
Returns if character is currently moving. This variable is not cached.
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![]() ![]() | IsOccupied |
Returns true if the player is currently unable to move or perform actions due to being busy
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![]() ![]() | IsSwimming |
Returns true if the player is swimming on the surface of the water
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![]() ![]() | IsTurning |
Returns if character is currently turning. This variable is not cached.
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![]() ![]() | MovementLocked |
Returns true if the game has locked our character from moving
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![]() ![]() | Speed |
Returns characters current speed. This variable is not cached.
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