MovementManagerSetFacing Method |
Name | Description | |
---|---|---|
![]() ![]() | SetFacing(Single) |
Sets the direction the player is facing
If the player is currently flying then the Y axis is set to 0 and youll fly straight
|
![]() ![]() | SetFacing(Vector3) |
Face the player twoards the provided vector
If the player is currently flying then the player will fly twoards the point
Facing a vector that is outside the range of normal movement will follow the normal game behavior of clamping to the closest possible angle
|