MovementManagerSetFacing Method |
Name | Description | |
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SetFacing(Single) |
Sets the direction the player is facing
If the player is currently flying then the Y axis is set to 0 and youll fly straight
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SetFacing(Vector3) |
Face the player twoards the provided vector
If the player is currently flying then the player will fly twoards the point
Facing a vector that is outside the range of normal movement will follow the normal game behavior of clamping to the closest possible angle
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