The AvoidanceManager type exposes the following members.
Methods
| Name | Description |
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  | AddAvoid | |
  | AddAvoidLocation(FuncBoolean, Single, FuncVector3, Boolean) |
Run away from location.
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  | AddAvoidLocation(FuncBoolean, FuncVector3, Single, Single, FuncVector3, Boolean) |
Run away from location.
|
  | AddAvoidLocationT(FuncBoolean, FuncT, Single, FuncT, Vector3, FuncIEnumerableT, FuncT, Boolean, Boolean) |
Run away from location.
|
  | AddAvoidLocationT(FuncBoolean, FuncVector3, Single, FuncT, Single, FuncT, Vector3, FuncIEnumerableT, FuncT, Boolean, Boolean) |
Run away from location.
|
  | AddAvoidObjectT(FuncBoolean, FuncT, Single, UInt32) |
Adds the avoid object.
|
  | AddAvoidObjectT(FuncBoolean, Single, UInt32) | Adds the avoid object. |
  | AddAvoidObjectT(FuncBoolean, FuncVector3, Single, FuncT, Single, UInt32) |
Runs away from a unit or object if within range.
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  | AddAvoidObjectT(FuncBoolean, FuncVector3, Single, Single, UInt32) | Runs away from a unit or object if within range. |
  | AddAvoidObjectT(FuncBoolean, FuncT, Single, PredicateT, FuncT, Vector3, Boolean) | Runs away from a unit or object if within range. |
  | AddAvoidObjectT(FuncBoolean, Single, PredicateT, FuncT, Vector3, Boolean) | Adds the avoid object. |
  | AddAvoidObjectT(FuncBoolean, FuncVector3, Single, FuncT, Single, PredicateT, FuncT, Vector3, Boolean) |
Runs away from a unit or object if within range.
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  | AddAvoidObjectT(FuncBoolean, FuncVector3, Single, Single, PredicateT, FuncT, Vector3, Boolean) |
Runs away from a unit or object if within range.
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  | AddAvoidPolygonT | |
  | AddAvoids | |
  | AddAvoidUnitConeT |
Avoids cone-shaped area effects on a [!:WoWUnit] |
  | Pulse | Pulses this instance. |
  | RemoveAllAvoids | |
  | RemoveAvoid | |
  | ResetNavigation |
Resets the internal navigation system.
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See Also