InteractableHousingObject Class |
Namespace: ff14bot.Objects
public class InteractableHousingObject : HousingEventObject
The InteractableHousingObject type exposes the following members.
Name | Description | |
---|---|---|
![]() | CanAttack | (Inherited from GameObject.) |
![]() | CombatReach | (Inherited from GameObject.) |
![]() | CurrentHealth | (Inherited from GameObject.) |
![]() | CurrentHealthPercent | (Inherited from GameObject.) |
![]() | EnglishName | (Inherited from GameObject.) |
![]() | FateId |
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
(Inherited from GameObject.) |
![]() | Heading |
Returns current heading in radians
(Inherited from GameObject.) |
![]() | IdLocation | (Inherited from GameObject.) |
![]() | IsBehind | (Inherited from GameObject.) |
![]() | IsFateGone |
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
(Inherited from GameObject.) |
![]() | IsFlanking | (Inherited from GameObject.) |
![]() | IsMe | (Inherited from GameObject.) |
![]() | IsTargetable | (Inherited from GameObject.) |
![]() | IsValid | (Inherited from GameObject.) |
![]() | IsVisible | (Inherited from GameObject.) |
![]() | IsWithinInteractRange |
Checks if the player is within range to interact with a given object
Tries to be more restrictive so that the server does not reply with out of range
(Inherited from GameObject.) |
![]() | Location | (Inherited from GameObject.) |
![]() | LuaString | (Inherited from GameObject.) |
![]() | MaxHealth | (Inherited from GameObject.) |
![]() | Name | (Inherited from GameObject.) |
![]() | NpcId |
Gets the NPC Id of the game object, NPC Ids are not unique, and represent
(Inherited from HousingObject.) |
![]() | ObjectId | (Inherited from GameObject.) |
![]() | Pointer | (Inherited from RemoteObject.) |
![]() | Status | Obsolete. (Inherited from GameObject.) |
![]() | SummonerGameObject | (Inherited from GameObject.) |
![]() | SummonerObjectId | (Inherited from GameObject.) |
![]() | Type | (Inherited from GameObject.) |
![]() | VTable | (Inherited from RemoteObject.) |
![]() | X | (Inherited from GameObject.) |
![]() | Y | (Inherited from GameObject.) |
![]() | Z | (Inherited from GameObject.) |
Name | Description | |
---|---|---|
![]() | Distance | (Inherited from GameObject.) |
![]() | Distance(GameObject) | (Inherited from GameObject.) |
![]() | Distance(Vector3) | (Inherited from GameObject.) |
![]() | Distance2D | (Inherited from GameObject.) |
![]() | Distance2D(GameObject) | (Inherited from GameObject.) |
![]() | Distance2D(Vector3) | (Inherited from GameObject.) |
![]() | DistanceSqr | (Inherited from GameObject.) |
![]() | DistanceSqr(Vector3) | (Inherited from GameObject.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Face | (Inherited from GameObject.) |
![]() | Face2D | (Inherited from GameObject.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | InLineOfSight | (Inherited from GameObject.) |
![]() | Interact | (Inherited from GameObject.) |
![]() | IsFacing | (Inherited from GameObject.) |
![]() | IsFacing(GameObject) | (Inherited from GameObject.) |
![]() | IsFacing(Vector3) | (Inherited from GameObject.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnUpdatePointer | (Inherited from RemoteObject.) |
![]() | Target | (Inherited from GameObject.) |
![]() | ToString | (Inherited from GameObject.) |
![]() | UpdatePointer | (Inherited from RemoteObject.) |