GameObjectManager Methods |
The GameObjectManager type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | Clear | Clears the entity manager of any cached values and forces a refresh on next Update() call |
![]() ![]() | GetObjectByIdT |
Gets a entity by it's ref.
|
![]() ![]() | GetObjectByName | |
![]() ![]() | GetObjectByNPCId(UInt32) | |
![]() ![]() | GetObjectByNPCIdT(UInt32) | |
![]() ![]() | GetObjectByObjectId | |
![]() ![]() | GetObjectsByNPCId(UInt32) | |
![]() ![]() | GetObjectsByNPCIdT(UInt32) | |
![]() ![]() | GetObjectsByNPCIdsT | |
![]() ![]() | GetObjectsByObjectIds | |
![]() ![]() | GetObjectsOfTypeT |
Gets object of the specified type.
|
![]() ![]() | Update | Updates the [!:EntityManager]'s object storage lists. |