Minion Properties |
The Minion type exposes the following members.
Name | Description | |
---|---|---|
![]() | CanAttack | (Inherited from GameObject.) |
![]() | CombatReach | (Inherited from GameObject.) |
![]() | CurrentHealth | (Inherited from GameObject.) |
![]() | CurrentHealthPercent | (Inherited from GameObject.) |
![]() | EnglishName | (Inherited from GameObject.) |
![]() | FateId |
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
(Inherited from GameObject.) |
![]() | Heading |
Returns current heading in radians
(Inherited from GameObject.) |
![]() | IdLocation | (Inherited from GameObject.) |
![]() | IsBehind | (Inherited from GameObject.) |
![]() | IsFateGone |
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
(Inherited from GameObject.) |
![]() | IsFlanking | (Inherited from GameObject.) |
![]() | IsMe | (Inherited from GameObject.) |
![]() | IsTargetable | (Inherited from GameObject.) |
![]() | IsValid | (Inherited from GameObject.) |
![]() | IsVisible | (Inherited from GameObject.) |
![]() | IsWithinInteractRange |
Checks if the player is within range to interact with a given object
Tries to be more restrictive so that the server does not reply with out of range
(Inherited from GameObject.) |
![]() | Location | (Inherited from GameObject.) |
![]() | LuaString | (Inherited from GameObject.) |
![]() | MaxHealth | (Inherited from GameObject.) |
![]() | Name | (Inherited from GameObject.) |
![]() | NpcId |
Gets the NPC Id of the game object, NPC Ids are not unique, and represent
(Inherited from GameObject.) |
![]() | ObjectId | (Inherited from GameObject.) |
![]() | Pointer | (Inherited from RemoteObject.) |
![]() | Status | Obsolete. (Inherited from GameObject.) |
![]() | SummonerGameObject | (Inherited from GameObject.) |
![]() | SummonerObjectId | (Inherited from GameObject.) |
![]() | Type | (Inherited from GameObject.) |
![]() | VTable | (Inherited from RemoteObject.) |
![]() | X | (Inherited from GameObject.) |
![]() | Y | (Inherited from GameObject.) |
![]() | Z | (Inherited from GameObject.) |