Minion Properties |
The Minion type exposes the following members.
Name | Description | |
---|---|---|
CanAttack | (Inherited from GameObject.) | |
CombatReach | (Inherited from GameObject.) | |
CurrentHealth | (Inherited from GameObject.) | |
CurrentHealthPercent | (Inherited from GameObject.) | |
EnglishName | (Inherited from GameObject.) | |
FateId |
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
(Inherited from GameObject.) | |
Heading |
Returns current heading in radians
(Inherited from GameObject.) | |
IdLocation | (Inherited from GameObject.) | |
IsBehind | (Inherited from GameObject.) | |
IsFateGone |
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
(Inherited from GameObject.) | |
IsFlanking | (Inherited from GameObject.) | |
IsMe | (Inherited from GameObject.) | |
IsTargetable | (Inherited from GameObject.) | |
IsValid | (Inherited from GameObject.) | |
IsVisible | (Inherited from GameObject.) | |
IsWithinInteractRange |
Checks if the player is within range to interact with a given object
Tries to be more restrictive so that the server does not reply with out of range
(Inherited from GameObject.) | |
Location | (Inherited from GameObject.) | |
LuaString | (Inherited from GameObject.) | |
MaxHealth | (Inherited from GameObject.) | |
Name | (Inherited from GameObject.) | |
NpcId |
Gets the NPC Id of the game object, NPC Ids are not unique, and represent
(Inherited from GameObject.) | |
ObjectId | (Inherited from GameObject.) | |
Pointer | (Inherited from RemoteObject.) | |
Status | Obsolete. (Inherited from GameObject.) | |
SummonerGameObject | (Inherited from GameObject.) | |
SummonerObjectId | (Inherited from GameObject.) | |
Type | (Inherited from GameObject.) | |
VTable | (Inherited from RemoteObject.) | |
X | (Inherited from GameObject.) | |
Y | (Inherited from GameObject.) | |
Z | (Inherited from GameObject.) |