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Minion Properties

The Minion type exposes the following members.

Properties
  NameDescription
Public propertyCanAttack (Inherited from GameObject.)
Public propertyCombatReach (Inherited from GameObject.)
Public propertyCurrentHealth (Inherited from GameObject.)
Public propertyCurrentHealthPercent (Inherited from GameObject.)
Public propertyEnglishName (Inherited from GameObject.)
Public propertyFateId
Returns the ID of the fate the object belongs to. returns 0 if no fate associated.
(Inherited from GameObject.)
Public propertyHeading
Returns current heading in radians
(Inherited from GameObject.)
Public propertyIdLocation (Inherited from GameObject.)
Public propertyIsBehind (Inherited from GameObject.)
Public propertyIsFateGone
Returns false is target is not a fatemob. Otherwise returns true if mob has fateid and fateid is no longer active.
(Inherited from GameObject.)
Public propertyIsFlanking (Inherited from GameObject.)
Public propertyIsMe (Inherited from GameObject.)
Public propertyIsTargetable (Inherited from GameObject.)
Public propertyIsValid (Inherited from GameObject.)
Public propertyIsVisible (Inherited from GameObject.)
Public propertyIsWithinInteractRange
Checks if the player is within range to interact with a given object Tries to be more restrictive so that the server does not reply with out of range
(Inherited from GameObject.)
Public propertyLocation (Inherited from GameObject.)
Public propertyLuaString (Inherited from GameObject.)
Public propertyMaxHealth (Inherited from GameObject.)
Public propertyName (Inherited from GameObject.)
Public propertyNpcId
Gets the NPC Id of the game object, NPC Ids are not unique, and represent
(Inherited from GameObject.)
Public propertyObjectId (Inherited from GameObject.)
Public propertyPointer (Inherited from RemoteObject.)
Public propertyStatus Obsolete. (Inherited from GameObject.)
Public propertySummonerGameObject (Inherited from GameObject.)
Public propertySummonerObjectId (Inherited from GameObject.)
Public propertyType (Inherited from GameObject.)
Public propertyVTable (Inherited from RemoteObject.)
Public propertyX (Inherited from GameObject.)
Public propertyY (Inherited from GameObject.)
Public propertyZ (Inherited from GameObject.)
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