IfTag Properties |
The IfTag type exposes the following members.
Name | Description | |
---|---|---|
![]() | Behavior | Gets the behavior. (Inherited from ProfileBehavior.) |
![]() | Body | (Inherited from ComplexNodeTag.) |
![]() | Condition | |
![]() | Conditional | |
![]() | HighPriority | (Inherited from ProfileBehavior.) |
![]() | InCombat | (Inherited from ProfileBehavior.) |
![]() | IsDone | (Overrides ProfileBehaviorIsDone.) |
![]() | IsDoneCache | Gets a value indicating whether this instance has a cached done. (Inherited from ProfileBehavior.) |
![]() | IsQuestComplete | (Inherited from ProfileBehavior.) |
![]() | IsStepComplete | (Inherited from ProfileBehavior.) |
![]() | LineNumber | (Inherited from ProfileBehavior.) |
![]() | PostCombatDelay | (Inherited from ProfileBehavior.) |
![]() | QuestId | (Inherited from ProfileBehavior.) |
![]() | QuestName | (Inherited from ProfileBehavior.) |
![]() | StatusText | Gets or sets the status text. (Inherited from ProfileBehavior.) |
![]() | StepId | (Inherited from ProfileBehavior.) |