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ff14bot.Directors Namespace

 
Classes
  ClassDescription
Public classBattleLeveConciliate
type - 5 Where you /soothe or pacify mobs when they get low on health
Public classBattleLeveDetect
type - 7 this is where you go around and use a "detect" item on mobs then kill them
Public classBattleLeveDrop
type - 2 kill mobs until you have a # of drops.
Public classBattleLeveGuide
Public classBattleLeveHunt
type 11 use items to lure mobs and kill them. Possibly have to kill other mobs to get the item.
Public classBattleLeveOrb
type 10 kill some things get some items. "Necrologos: Olidious Separation" is an example leve
Public classBattleLevePursuit
type - 3 kill some mobs
Public classBattleLeveRound
type - 8 another version of BattleLeveSurvive (it literally says BattleLeveSurvive:OnTerminate in some of the lua print functions :rofl:)
Public classBattleLeveSearch
type - 6 ???
Public classBattleLeveSurvive
type - 4 Sooo I have no idea how this one works, there are only 3 "BattleLeves" of this type and they aren't in the Leve table so you can't pick them up This is just here for completion as They might be part of the game somewhere. BattleLeveIds - 65547, 65548, 65549 Kill waves of mobs?
Public classBattleLeveSweep
type - 1 kill mobs until you have a # of drops.
Public classDirector
Public classGatheringLeveExecution
ObjectiveIndex 1 will always have a max of 0 Quest Data does not know the break points for Execution.
Public classGatheringLeveProcurance
type 2
Public classGatheringLeveSearch
type 1
Public classGatheringLeveSearchProcurance
type 3
Public classInstanceContentDirector
Director that is active when inside instances
Public classLeveDirector
Structures
  StructureDescription
Public structureDDInventoryItem
Enumerations
  EnumerationDescription
Public enumerationPomander
Pomanders