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CombatRoutine Class

Inheritance Hierarchy

Namespace:  ff14bot.AClasses
Assembly:  RebornBuddy (in RebornBuddy.exe) Version: 3.3.1; net-4.5.win32; release
Syntax
C#
public abstract class CombatRoutine : MarshalByRefObject, 
	IDisposable, IBehaviors, ICombatRoutine

The CombatRoutine type exposes the following members.

Constructors
  NameDescription
Protected methodCombatRoutine
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Properties
  NameDescription
Public propertyButtonText
Public propertyClass
Public propertyCombatBehavior
Public propertyCombatBuffBehavior
Public propertyDeathBehavior
Public propertyHealBehavior
Public propertyName
Public propertyPreCombatBuffBehavior
Public propertyPullBehavior
Public propertyPullBuffBehavior
Public propertyPullRange
Public propertyRestBehavior
Public propertyCode exampleSupportedCapabilities
Gets the currently supported capabilities ORed together. This should use the current dynamic state of the capabilities but not the state returned by GetCapabilityState(CapabilityFlags)
Public propertyWantButton
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Methods
  NameDescription
Public methodCreateObjRef
Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object.
(Inherited from MarshalByRefObject.)
Public methodDispose
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Protected methodGetCapabilityState
Returns the state of a capability. This can only be used by the combat routine
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetLifetimeService
Retrieves the current lifetime service object that controls the lifetime policy for this instance.
(Inherited from MarshalByRefObject.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodHasCapability
Determines whether the Combat Routine has the given capability/capabilities. It is assumed that capabilities can be toggled if available.
Public methodInitialize
Public methodInitializeLifetimeService
Obtains a lifetime service object to control the lifetime policy for this instance.
(Inherited from MarshalByRefObject.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodMemberwiseClone(Boolean)
Creates a shallow copy of the current MarshalByRefObject object.
(Inherited from MarshalByRefObject.)
Public methodOnButtonPress
Public methodPulse
Public methodShutDown
Public methodToString (Overrides ObjectToString.)
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See Also