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Avoid Class

Inheritance Hierarchy
SystemObject
  ff14bot.Pathing.AvoidanceAvoid
    ff14bot.Pathing.AvoidanceAvoidT

Namespace:  ff14bot.Pathing.Avoidance
Assembly:  RebornBuddy (in RebornBuddy.exe) Version: 3.3.1; net-4.5.win32; release
Syntax
C#
public abstract class Avoid

The Avoid type exposes the following members.

Constructors
  NameDescription
Protected methodAvoid
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Properties
  NameDescription
Public propertyAvoidInfo
Public propertyBounds
Public propertyIgnoreIfBlocking
Gets a value indicating whether to ignore avoid if no avoid path is found.
Public propertyIsBlocking
Gets a value indicating whether this avoid is blocking path.
Public propertyIsValid
Gets a value indicating whether this instance is valid.
Public propertyLeashPoint
Gets the leash point.
Public propertyLeashRadius
Gets the leash radius.
Public propertyLeashRadiusSqr
Gets the leash radius squared.
Public propertyLocation
Gets the location.
Public propertyObject
Public propertyShouldIgnore
Gets a value indicating whether [should ignore].
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Methods
  NameDescription
Protected methodCreateBounds
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIsPointInAvoid
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnUpdate
Updates internal avoid state. Only called if Object is valid and after location has been updated.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also